WorkingPartially workingNot workingNot tested yetNot fully tested [size=150]-Holy-[/size]-Tier 1-
Spiritual Focus -
WorkingSeals of the Pure -
Working-Tier 2-
Healing Light -
WorkingDivine Intellect -
WorkingUnyielding Faith -
Working-Tier 3-
[background=red]
Aura Mastery[/background] -
Partially working -
Works on every aura, except with Concentration aura.
Illumination -
WorkingImproved Lay on Hands -
Working-Tier 4-
Improved Concentration Aura -
Not fully tested -
The reduction of silence effect works,
the reduction of Interrupt effect remains untested.
Improved Blessing of Wisdom -
WorkingBlessed Hands -
Not fully tested -
Reduction of mana costs is working,
the increase of the effectiveness of Hand of Sacrifice effect its not working,
the increase of the effectiveness of Hand of Salvation is untested.
-Tier 5-
Pure of Heart -
WorkingDivine Favor -
WorkingSanctified Light -
Working-Tier 6-
Purifying Power -
WorkingHoly Power -
Working-Tier 7-
Light's Grace -
WorkingHoly Shock -
WorkingBlessed Life -
Working-Tier 8-
Sacred Cleansing -
WorkingHoly Guidance -
Working-Tier 9-
Divine Illumination -
WorkingJudgements of the Pure -
Working.
-Tier 10-
Infusion of Light -
WorkingEnlightened Judgements -
Working-Tier 11-
Beacon of Light -
Working[size=150]-Protection-[/size]-Tier 1-
Divinity -
WorkingDivine Strength -
Working-Tier 2-
Stoicism -
Working.
Guardian's Favor -
WorkingAnticipation -
Working-Tier 3-
Divine Sacrifice -
WorkingImproved Righteous Fury -
Working.
Toughness -
Working-Tier 4-
Divine Guardian -
WorkingImproved Hammer of Justice -
WorkingImproved Devotion Aura -
Partially working -
Not increasing healing recieved,
increasing armor bonus.
-Tier 5-
Blessing of Sanctuary -
WorkingReckoning -
Working -
Consuming 2 charges each hit (Visual only).
-Tier 6-
Sacred Duty -
WorkingOne-Handed Weapon Specialization -
Working-Tier 7-
Spiritual Attunement -
WorkingHoly Shield -
Partially working -
Extra block value works,
when you block, you may not do the holy damage part.
Ardent Defender -
Working (The heal should be modified by defense, so not working as intended)
(Also, sometimes the helas doens't proc at all, or procs when you're dead).
-Tier 8-
Redoubt -
Working[background=red]
Combat Expertise[/background] -
Partially working - I
ncreasing stamina part works,
it gives 6 expertise raiting instead of 6 expertise,
and it's not giving the increased critical hit part.
-Tier 9-
Touched by the Light -
WorkingAvenger's Shield -
Partially working - The effects works, but it's not scaling with AP or SP.
Guarded by the Light -
Working-Tier 10-
Shield of the Templar -
WorkingJudgements of the Just -
Partially working -
The reduction in the HoJ effects works,
the melee attack speed reduction does not work,
the increasing the stun duration (Seal of Justice) part works.
-Tier 11-
Hammer of the Righteous -
Working[size=150]-Retribution-[/size]-Tier 1-
Deflection -
WorkingBenediction -
Working-Tier 2-
Improved Judgements -
WorkingHeart of the Crusader -
WorkingImproved Blessing of Might -
Working-Tier 3-
Vindication -
WorkingConviction -
WorkingSeal of Command -
Partially working -
Wrong damage and mechanics.
[background=red]
Pursuit of Justice[/background] -
Working (After you get hit by a daze effect, or a movement speed altering effect, this talent stops working)
-Tier 4-
Eye for an Eye -
WorkingSanctity of Battle -
WorkingCrusade -
Working.
-Tier 5-
Two-Handed Weapon Specialization -
WorkingSanctified Retribution -
Partially working -
Only working with retribution aura, should work on every aura.
-Tier 6-
Vengeance -
WorkingDivine Purpose -
Working-Tier 7-
The Art of War -
Partially working -
Not proccing from meele critical hits.Repentance -
Partially working -
The Incapacitate mechanic works, breaking on RV DoT.
Judgements of the Wise -
Working-Tier 8-
Fanaticism -
WorkingSanctified Wrath -
Partially working -
The increase of HoW critical chance works,
the reduction of AW cooldown works,
but its not bypassing absorbs effects while AW is up.
-Tier 9-
Swift Retribution -
Partially working -
Only working with retribution aura, should work on every aura.
Crusader Strike -
WorkingSheath of Light -
Working-Tier 10-
Righteous Vengeance -
Partially working -
Not proccing from Crusader Strike criticals or Judgement criticals.
-Tier 11-
Divine Storm -
Working (Not scaling with hit raiting, so not fully working)
[size=150]Paladin Skills[/size][size=100]-Holy-[/size][size=100]-Protection-[/size][size=100]-Retribution-[/size][size=150]Paladin Glyphs[/size][link=http://www.wowhead.com/?item=41101]Glyph of Avenger's Shield[/link]
[size=150]Librams[/size]-Libram of Reciprocation: Doesn't works
[size=150]Important stuff[/size]General: - Quote :
-Also Divine Sacrifice's effects goes through Divine Shield, even if Divine Shield is applied first.
- The seals are not proccing from special meele attacks, such as Crusader Strike or Divine Storm.
- Reckoning should only proc the seal 2 times if the seal is not SoC
- Quote :
- The extra attacks do not affect proc rates, so the Paladin will get twice as much out of seals, judgements, and enchantments. This means Holy Vengeance can be applied twice as fast when using Seal of Vengeance/Seal of Corruption. Only one Seal does not follow this rule - Seal of Command. Although the Paladin gets two melee swings at a target per Reckoning charge, Seal of Command damage can only proc at the first swing, meaning it cannot proc twice in a Reckoning charge.
Holy:- Beacon of Light: It's not being affected by healing debuffs.
- Seal of Righteousness: It's not being modified by any % that increases damage, because the damage is static, not dynamic.
Protection:- Ardent Defender: If you have a DoT on you, this talent will proc AFTER you are dead, or sometimes, doesn't procs at all.
- Holy Shield: It's not doing damage on block.
Retribution:- Retribution Aura: Not scaling with Spellpower, the Aura gains 1 dmg every 20.3 points of spellpower. And it doesn't procs from ranged attacks.
- Seal of Command: It's using the 3.09 formula, and its doing a lot more of 36% weapon damage.
- Repentance: This effect is breaking from RV DoT.
- Divine Storm: Is not being affected by hit raiting.